Crywolf is a fortress located southeast of the Valley of Loren. It serves as the battlefield for the alliance of humans and elves against Kundun’s massive army. The fortress is strategically positioned in a hilly area, making it an essential defensive stronghold.
Kundun has ordered his army, led by Balgass, to capture the fortress, giving him a chance to break through to the server.
Any character who has reached level 10 can take part in the battle. However, Dark Lord and Magic Gladiator can join the defense at level 7.

How to Enter Crywolf
You can access the Crywolf map through:
- The Valley of Loren at coordinates 161, 41
- The teleportation menu by pressing 'M'
Battle for Crywolf
- Balgass and his army attack the fortress twice a week.
- A flashing gold message in the GM chat will notify all players when the battle begins.
- Duration: 30 minutes
- At the start of the battle, the safe zone in the fortress becomes a combat zone.
- Personal Store and NPC interactions will be disabled during the battle. Players will also be unable to attack each other.
- If a character dies during the battle, they will respawn in the safe zone of Crywolf.
- Objective: Defend the Statue of the Sacred Wolf from destruction and defeat Balgass.
The Statue of the Sacred Wolf

This gigantic statue, crafted by ancient elves, possesses immense power, which helps repel Kundun’s army.
It is also Balgass’ primary target—if the statue is destroyed, he will gain control of Crywolf. Therefore, players must protect it at all costs and prevent Balgass from achieving his goal.
Altars
Surrounding the Statue of the Sacred Wolf are five altars that enhance the statue's power using elven energy.

For Balgass, destroying these altars is the first step, as they weaken the statue’s defensive abilities. To win the battle, both players and elves must make a significant effort to defend the statue.
If, at the beginning of the battle, no altar is activated by an elf, the battle is automatically lost.
The Role of Elves in the Battle

Elves play a crucial role in strengthening the statue’s defense with their energy.
- Up to five Muse Elf / High Elf characters can join each altar.
- Once an elf connects to an altar, they cannot move, attack, or perform any actions. Moving, attacking, or dying will break the connection.
- Players have two attempts to join an altar, with two minutes to do so before the battle starts.
- The statue’s health increases based on the health of the connected elves. The more elves connected, the stronger the statue.
- If an elf's HP decreases, the statue’s HP also decreases.
Battle Phases
Battle Phases
Before Balgass attacks the Statue of the Sacred Wolf, his army will weaken the defenders by attacking participating players.
To achieve this, Balgass has sent twelve Dark Elves to lead his army.
- The first task for players is to defeat all Dark Elves to force Balgass to join the battle himself.
Once Balgass’ army is eliminated, he has no choice but to attack alone.
- In the last five minutes of the battle, Balgass approaches the statue and attempts to complete his evil plan.
- He uses dangerous spells, including mass freeze (Stern), to hinder the defenders.
- Balgass’ HP is displayed in the top-left corner below the statue’s HP.
- If his HP reaches zero, he is defeated, and the fortress remains under protection.
- If he is not defeated within the last five minutes, the battle is lost.

Drop for kill Dark Elf
1x box +5
Drop For kill Balgass
1x random Archangel weapons
Victory Conditions
- At least one altar remains intact, and the Statue of the Sacred Wolf is protected.
- Balgass is defeated.
Defeat Conditions
- No elves connected to an altar at the start of the battle.
- All altars are destroyed, and no connection is maintained until the end of the battle.
- Balgass is still alive when the battle ends.
Rewards for Victory
As long as the fortress remains defended, players receive:
- +20% Chaos Rate
- -20% total monster HP on the map
Penalties for Defeat
Until the fortress is reclaimed, players suffer:
- -30% drop rate for all jewels
- -30% total experience (e.g., x500 becomes x350)